Professional studio microphone in a recording setup, representing the offline-first Flutter mobile audio recording app
Case Study // 02

Mobile Audio Recording Platform.

Role

Software Developer

Core Tech

Flutter & Dart

The Challenge

Recording high-quality audio on a mobile device sounds straightforward until you factor in spotty connectivity, varying hardware across Android devices, and users who need their recordings to survive a network drop. The app needed to work reliably in the field, not just in ideal conditions.

Offline-First
Device Compatibility

Tech Stack

Flutter & Dart
Cross-Platform Core
FFmpeg
Audio Processing
Supabase
Storage & Auth

The Solution

An offline-first Flutter app that captures and stores audio locally first, then syncs to Supabase when a connection is available. FFmpeg handles audio processing on-device, including format conversion and quality normalization. Nothing depends on a live connection to complete a recording.

OfflineFirst Architecture
FFmpegOn-Device Processing
Audio waveform visualization demonstrating real-time on-device sound processing in the Flutter mobile recording app

01. Local Recording

Audio is captured and written to local storage immediately. The recording flow never waits on a network call, so there is nothing to interrupt it.

02. Audio Processing

FFmpeg runs on-device to handle format conversion, trimming, and quality normalization before files are uploaded.

03. Cloud Sync

Processed recordings upload to Supabase Storage when connectivity is available. Resumable uploads handle interrupted transfers cleanly.

Project Timeline

Phase One: Research

Platform and Library Evaluation

Testing Flutter audio packages across iOS and Android devices. Selecting FFmpeg for processing and confirming Supabase for storage.

Phase Two: Build

Offline Core and Processing Pipeline

Building the local recording flow, FFmpeg integration, and the queue system that handles uploads when connectivity returns.

Phase Three: Delivery

Testing and Final Release

Device testing across Android hardware with varying capabilities. Edge case handling for interrupted recordings and failed uploads.

Got a project? Let's talk.